siehe CWar p.121
für diejenigen, die zufaul sind selber nachzuschlagen,
hier der komplette auszug
PERFORM (WEAPON DRILL) (Cha)
You are skilled in quick, fl ashy movements of a weapon and
can put on a display that shows off your prowess in combat.
This category of the Perform skill covers any sort of
weapon display, such as twirling a sword or fl ipping a dagger
from hand to hand. Despite the skill’s name, you can use it
when unarmed by demonstrating diffi cult martial arts techniques
or shadow boxing against an imaginary opponent.
Check: Unlike other categories of the Perform skill, your
prowess with the weapon (indicated by your base attack
bonus) is an important factor in how good your Perform
(weapon drill) skill is. Apply half your base attack bonus
(rounded down) as a circumstance bonus on Perform
(weapon drill) checks. Your Charisma modifi er also applies,
as with any Perform check. If you aren’t profi cient with the
weapon you’re using, you take the –4 nonprofi ciency penalty
on Perform (weapon drill) checks.
Action: Varies. If you’re performing to earn money in
public, a weapon drill requires at least 4 hours of 20-minute
performances, with breaks in between. If you’re demonstrating
your skill or trying to impress the crowd at a gladiator
match (see Chapter 4 of this book), the performance
is a standard action.
Try Again: Yes, but as with other uses of the
Perform skill, subsequent attempts after a failure
increase the DC of the Perform check by 2 for
each previous failure.
Special: The following feats each grant
a +2 bonus on relevant Perform (weapon
drill) checks: Combat Expertise, Greater
Weapon Focus, Quick Draw, Two-
Weapon Fighting, Weapon Focus,
and Whirlwind Attack.
A bard cannot use Perform
(weapon drill) checks to perform
his bardic music abilities (inspire
courage, fascinate, and so on).